Friday, September 16, 2011

Balloon Cargo Game

09/06/2011

Today our team met and talked about our research we did and came up with over the weekend. After we all through out ideas we eventually went towards a game that had us controlling a hot air balloon as it avoided obstacles like birds, planes, mountains, tornado's, etc. The game would feature both side scrolling action (odd numbered levels) as well as vertical ascending levels (even numbered levels) on a mobile phone. On the side scrolling levels, we would have a touch screen version of an analog stick to control the hot air balloon like what can be found in EA’s Madden 12 for Android. On the vertical ascending levels we would use the tilt sensors of the phone to control left and right movement as the balloon ascended upward.

We talked about having a lot of different landscapes for the game. For instance one of the side scrolling boards could be desert based, where you would have to dodge cactus's, sand dunes etc. An example of a vertical ascending level could be going up between sky scrapers in a big city and having to avoid clothes lines, fire escapes, or even spider-man.

The idea of power ups as well as power downs for the hot air balloon were discussed. Power ups could speed up the balloon, make it smaller. Where as power downs could slow down the balloon, make it bigger so it would be harder to navigate between obstacle's.

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